Derek Lerner

The most recent post by Derek Lerner was 1 month, 2 weeks ago…

Derek Lerner
Derek Lerner

New York, New York

showandtellfiga.com

Derek Lerner showandtellfiga.com 2009 website

Posted by Derek Lerner on February 11, 2009 at 09:59 AM

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Best watched full screen in HD on Vimeo.

A visualization of people who’ve contributed to the Barack Obama page on Wikipedia. Created by Jamie Wilkinson using code_swarm and his Wikipedia page history parser Wikiswarm (Ruby), which uses the Wikipedia API to convert page edit histories into the code_swarm activity log format. Jamie also points out that there is experimental support for visualizing individual users’ contributions.

Reminded me of this dark but beautifully interesting time laps video by fitzbuhnwallow which documents the first 12 hours of edits to the VT Massacre Wikipedia article.


Posted by Derek Lerner on January 19, 2009 at 09:45 AM

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[...] NYC artist + vigilante, Poster Boy explains the vision behind this persona, the importance of regaining control of your environment and generating change through creative expression. [...]

via: Friends we Love
Thanks to Annie Ok for sharing this video w/ me

Poster Boy NYC on Flickr

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Poster Boy's version of Rauschenberg

Read more…

Posted by Derek Lerner on January 17, 2009 at 11:26 AM

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Derek Lerner, Absolute Horizon, 2008



Derek Lerner, Apparent Horizon, 2008

Posted by Derek Lerner on December 24, 2008 at 12:58 PM

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From point to line to plane, into the air, over time. Four known dimensions. Connection, tension, illumination. A small attempt at an impossible representation.

Opening Reception
Friday, December 12, 2008

Featuring GHAVA

at
W/ ————
141 Division Street
New York NY 10002

Posted by Derek Lerner on December 10, 2008 at 02:55 PM

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Over the last two weeks I have had difficulty dealing with multiple Apple products/services. More specifically continued problems with MobileMe Sync. The fact that there is absolutely no phone support for MobileMe sucks. Typically I find myself walking away from these situations unhappy and still frustrated. Just like any big tech company there are definitely issues with the level of support and customer service I have received from Apple over the years. Most recently after hours of troubleshooting and complaining, the folks at Apple have treated me right. Yesterday I felt good about the service I received and then I saw the commercial for the new MacBook last night and was like HELL YEA. Apple killed it. Hopefully the trend will catch on and become commonplace.

and yup.... YouTube @ 16x9!

and as a related side note... Tell EPA to protect our health and climate. Friday is the last day to voice your opinion.


Posted by Derek Lerner on November 25, 2008 at 12:42 PM

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Robbie Cooper 2008 Jessica Hardy, Tekken, Dark Ressurection

I just learned via @swissmiss about a really great body of work created by NY based photographer and video artist Robbie Cooper along with Andrew Wiggins (camera man) and Charly Smith (First AD).

Immersion is a project that records video of people “through the screen” as they play games, use the internet and watch TV. In 2009 they will be working with the Media Center at Bournemouth University, on an 18 month study called “War and Leisure”, of teenagers and war in the media. Using the Facial Action Coding System, developed by Paul Ekman, we’ll be analysing the reactions of teenagers to war in video games, movies, news footage, documentaries and online video. Outside of this study they are also filming people consuming a range of media- everything from the shopping channel, porn, sports, to programming created for babies.

Watch the video on The New York Times Video Library




update:

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Game Boys by Shauna Frischkorn. on right Matthew (Playing SSX2) on left Todd (playing Test Drive) C-Prints 40 x 30 inches

Annie Ok just pointed out to me the portrait series titled Game Boys dating back to 2003 by Shauna Frischkorn.
It's too bad the NY times did not cover this photographers work back then or even now.

From http://www.shaunafrischkorn.com
Game Boys is an ongoing portrait series of young men engaged in a familiar pastime--they are playing video games. For the past three years, I have been photographing video game players who come to my studio, sit in the dark, and play for hours while I quietly watch and shoot. The studio setting lends a theatrical quality to this commonplace activity. Sometimes, I watch the game to see a particularly interesting sequence, but mostly I just watch the game players. I seek to explore the popular culture phenomenon of video games by examining the "gamers" who play them. Because my work is rooted in the tradition of portrait photography, I look beyond the hype surrounding video games and focus on the players themselves. Traditionally, the belief has been that a portrait could tell us a great deal about a subject: a window into a person's inner character could be found through facial expressions. Although the expressions on my subjects may appear to be passive, the gamers in these photographs are actually performing fast-paced maneuvers and executing split-second decisions, making these portraits of intense concentration.

Posted by Derek Lerner on November 23, 2008 at 03:29 PM

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From the website http://emotiv.com

Communication between human and machine has always been limited to conscious interaction, with non-conscious communication—expression, intuition, perception—reserved solely for the human realm. The Emotiv EPOC uses a set of sensors to tune into electric signals naturally produced by the brain to detect player thoughts, feelings and expression and connects wirelessly to most PCs. The Emotiv neuroheadset now makes it possible for games to be controlled and influenced by the player’s mind.

 

Posted by Derek Lerner on October 30, 2008 at 01:10 PM

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In its fifth year, the 2008 Machinima Festival celebrates the revolutionary new breed of animated filmmaking that uses virtual spaces and popular video games like Halo® 3, World of Warcraft® and The Sims™ as source material for entirely new and often subversive works. Organized and produced by the Academy of Machinima Arts and Sciences in association with Eyebeam Center for Art and Technology and sponsored by Beepa, the event, hailed as the “Sundance for the Video Game Set” by MTV News, makes its return with a totally free format, welcoming the general public to enjoy the full day of panel discussions, demonstrations and screenings of the most groundbreaking works of this movement, along with the nominees and winners of the 2008 Machinima Awards (“The Mackies”).

Admission: FREE!!

@ Eyebeam
540 W. 21st Street, (between 10th & 11th Ave)
New York, NY 10011

Festival and Screenings: 11am-8pm
Awards Ceremony: 8pm

Be sure to check out the 1:00 pm Panel - Machinima and Art
Can Machinima hold up as Art? Nominees “Les Riches Douaniers” from this year’s machinima festival together with festival judge and multimedia artist Annie Ok and photographer turned media artist Dan Torop discuss how the medium fits in with the new media art world.

http://festival.machinima.org

http://eyebeam.org

Posted by Derek Lerner on October 22, 2008 at 02:20 PM

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Posted by Derek Lerner on October 20, 2008 at 11:27 AM

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Born 1974, Jacksonville, FL; Derek Lerner is a New York City-based artist with a BFA degree from the Atlanta College of Art. His work explores systems: the creation, control, and use of them. architectonic. power, media, information, misinformation, semantics, sociology, culture: counter-culture/over the counter culture, chaos, order, law, code, organized crime, databases, marketing, consumerism, transportation, etc.

Lerner has shown at the Museum of Contemporary Art in Chicago, IL, the Centre d’Exposition de Val-d’Or in Quebec, Canada, BAM: Brooklyn Academy of Music, 31GRAND gallery in NY, and Tomoya Saito Gallery in Ebisu, Tokyo, Japan.

He is a cofounder of GHAVA a direction and design studio.

Derek-Lerner.com
GHAVA
GHava{Press}
Art Center | SLurl

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